using UnityEngine;


public  class Box:Range 
{
	private float _x;
	private float _y;
	private float _z;
	private Vector3 _offset;
	private float _angle;
	public Box(float x, float y, float z, Vector3 offset, float angle)
	{
		_x = x;
		_y = y;
		_z = z;
		_offset = offset;
		_angle = angle;
	}
	public override void collect(ref Actor[] targets, Vector3 pos, int layerMask)
	{
		
	}
}